A Deep Dive into All the Monsters in Doors Roblox: Let's Get Spooked!
Alright, so you're venturing into the terrifying, ever-shifting hallways of Doors on Roblox. First of all, good luck! You're gonna need it. And second, you're probably wondering, "What are all these things trying to give me a heart attack?" Well, buckle up, my friend, because we're about to break down every single monster in Doors, from the relatively harmless to the pants-wettingly scary. Consider this your survival guide to navigating that creepy hotel.
The Introductory Crew: Getting You Used to Fear
Okay, so early on, Doors likes to ease you in... somewhat. These monsters are designed to make you jump, but they won't instantly kill you (usually).
Rush: The Jolt of Lightning
First up, we have Rush. This guy is pretty straightforward. You'll hear a loud static noise and the lights will flicker. This is your cue to hide. Quickly! Get into a closet or under a bed. Rush zips past, leaving a dark, smoky trail. Miss the cue, and you're going to take damage. He's basically the "Welcome to Doors" jump scare. Nothing too fancy, but definitely effective. I remember the first time Rush got me... I nearly jumped out of my skin!
Ambush: Rush's Evil Twin
Then there's Ambush. He's basically Rush, but with a nasty twist. Instead of just passing once, Ambush will repeatedly rush back and forth through the room. The duration of the ambush changes with the hotel difficulty, so don't come out of hiding until the lights stop flickering and the sound fades completely! That static, though... seriously unnerving.
Hide: A Test of Patience
Now, we're introduced to Hide, a monster that lives inside closets. This is where you learn that closets aren't always your friends. Hide is triggered when you stay in a closet for too long (usually around 30-40 seconds). He’ll shake the closet and drain your health significantly. The solution? Get out of the closet occasionally! Simple, right? But when you're panicking, hiding in a closet feels like the safest option. Tricky, tricky!
The Mid-Game Mayhem: When Things Get Real
This is where Doors starts to show its true colors. The monsters here are more complex, more dangerous, and require a bit more strategy to avoid.
Seek: The One With the Eyes
Oh, Seek. Shudders. This monster is arguably one of the scariest in the game. You’ll notice him from the long hallways with glowing eyes and paintings of eyes appearing before he actually shows up. When the music intensifies, run. He'll chase you through multiple rooms, often with obstacles and narrow passageways. You also have to watch out for the ground in front of you, and avoid stepping on puddles of black goo. And towards the end of the chase sequence, watch out for falling debris! Fail to outrun him and you're... well, you're toast. I seriously get sweaty palms whenever I hear that music start.
Figure: The Library Lurker
And then there's Figure, the bane of many players' existence, especially in the library and the basement. Figure is blind but has incredible hearing. You have to be incredibly quiet around him. That means crouching, avoiding glass, and holding your breath when he gets close. To get past Figure in the library, you have to solve a puzzle and retrieve a book. In the basement, you need to collect fuses without alerting him. It's nerve-wracking! Successfully navigating Figure sections feels like a huge accomplishment.
Halt: The Reality Bender
Next up is Halt. You'll encounter him in a dark hallway, and he'll repeatedly appear in front of you. When you see him, you need to turn around and walk backwards towards the door. If the screen flashes “Turn Around,” quickly spin 180 degrees. If the screen flashes “Go Away,” sprint forward. Mess up, and you lose a chunk of health. He can be a bit disorienting, but once you get the hang of it, he's not too bad... unless you panic.
The Late-Game Horrors: Survival is Key
Alright, you've made it this far! You're a survivor! But don't get complacent. The final monsters are designed to test everything you've learned.
Screech: The Annoying One
Screech is probably the most annoying. In rooms without many lights, a “psst” sound will play. If you ignore it for too long, Screech will appear and deal damage. Just look at him before he pops out to make him go away. Annoying, but easily avoidable, and he only deals a small amount of damage.
Timothy: The Friendly Spider
There's also Timothy, the spider that rarely appears in drawers. If you find him, he'll only do 5 damage to you, but the odds of finding him are very low, so finding him is something positive.
Snare: The Invisible Trap
Snare is an entity that spawns in rooms that makes it hard for players to move.
A-90: The Glitch in the System
A-90 is an anomaly that can appear on your screen and, if you don't hide quickly, he will do a large amount of damage, possibly even kill you. He is the rarest of all the A-Entities and is usually the most devastating.
Dupe: The Closet Dweller
Dupe is an entity that randomly spawns and will appear at a doorway. He will quickly disappear shortly after, and you will take some damage.
Jack: The "Helping Hand"
Jack is a rare entity that can spawn in any closet. Sometimes, when you enter a closet, Jack will be inside, and he will disappear. Entering a closet where he is not present is very rare. He's like a surprise visit from a somewhat friendly ghost.
The Ending is Near: Escape or Die Trying
Seek’s True Form: The End
Seek's True Form appears in the Last Seek Chase. This chase is even harder than the normal seek chase, and is arguably the hardest part of the game.
The Players: A Final Test
These are not monsters, but they can prove to be just as dangerous. With each death of one of the players, Figure gets a little bit more faster.
So, there you have it! A comprehensive guide to all the monsters in Doors on Roblox. Remember, knowledge is power. Knowing what to expect is half the battle. Now, go forth, explore those creepy corridors, and try not to scream too loudly. And remember: check those closets! You never know what might be lurking inside. Good luck, and happy door-ing!